Nathan Altice: I am Error: The Nintendo Family Computer / Entertainment System Platform

I am Error: The Nintendo Family Computer / Entertainment System Platform



____________________________
Author: Nathan Altice
Number of Pages: 440 pages
Published Date: 05 Jun 2015
Publisher: MIT Press Ltd
Publication Country: Cambridge, Mass., United States
Language: English
ISBN: 9780262028776
Download Link: Click Here
____________________________

Read online, for mac, download ebook, paperback, pocket, download pdf, download book, kindle, ebook, Nathan Altice epub download,download torrent, iPad, iPhone, iOS, I am Error: The Nintendo Family Computer / Entertainment System Platform iPad,ebook pdf, Read online, book review, facebook, for PC, free ebook, fb2, zip, mobi, download epub, epub download, rarfree pdf, download torrent I am Error: The Nintendo Family Computer / Entertainment System Platform by Nathan Altice for PC,

Description

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.